
Each rite has different slots, so you may not be able to use all of your resources at hand. So each rite has 3 slots for you to place various resources in, from you lore knowledge, to followers, to the trinkets you’ve collected so far. So you now have a rite, now comes the fun part. I’d recommend pausing your game here, as it takes a while to see what you are even able to summon when you first start out.

This will pull up the rite page in the work box. Once you have a rite, you need to drag the rite to the work area in order to use it.
#A CULTIST SIMULATOR RITES PLUS#
(More on mechanics of rites later).Įxpeditions are difficult in the early game as you lack a lot of the skills needed to succeed, plus you run the risk of losing the few followers you have, so use caution if you want to attempt them before you have disciples. You can get about 2 different rites from the bookstore books before it closes, the rest will have to come from expeditions or, if you’re lucky, the auction house.ĭuring the course of the game, i ran into 10 different rites, each one requiring different sacrifices to use. From my experience, the only place to get rites is reading books. Getting Ritesīefore any Rite can be attempted, you need to get it first.

Please keep in mind that this is just a guide to help you understand the mechanics of Rites, as I won’t be covering the specific recipes needed to summon each kind of creature. Rites are a useful tool for you to use, as they allow you to return decrepitude to health, turn reason to passion and vise versa, and best and most dangerously of all, you are able to summon powerful minions with stats greater than any follower you could find. Here in this guide i will give you a quick breakdown on Rites.
